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Introduction
Welcome to the MMTM Junior Football
Manager.
This game puts you in control
of the budget for a local junior
football team.
Your decisions on the money coming
in to and going out of the club
will have a big impact on your
team. By providing better
equipment, facilities and kit,
the more motivated they'll be
to win. Likewise, if you
spend little or nothing what
does the team actually have to
play for?
Scenario
When
you first start the game you'll
have the option of meeting
the 'backroom' staff and
board who will tell you about
their responsibilities and tasks.
These individuals will provide
tips and encouragement during
the game but remember, they have
competing demands. You, as the
Manager (the manager
is surely the one who trains
the team? may want success on
the pitch on Sunday while the
Treasurer wants a healthy bank
balance.
The goal of the game is for you
to manage the finances of the
club for six seasons and keep some
money in the account. If you
don’t keep the finances
healthy the club could go bankrupt.
Of course, just keeping the club
running for six seasons is one
achievement - real success is
taking the club from Division
3 to becoming the Champions of
Division 1!
Gameplay
The
game is played over six seasons
and each season is split into
three parts.
1) The Beginning of the Season...
Here
you will make most of your
financial decisions. It is
your responsibility to set
the income for the club, which
includes how much money you
get through things like subs
and sponsorship. You also need
to determine the club's spending
on things like football kit,
which pitch to play on, whether
the club will buy
training equipment or liability
insurance and so on.
When
you’ve done this,
the season will start and it’s
up to the team to do its part...
2) Game Review
When
you start the season, you'll
see four games played and see
how your spending has affected
the team. Once the games
have been played, together with
the board, you review the previous
four games, the performances
on the pitch and anything relating
to the club’s finances. At
this point in the game you may
also decide to spend some money
to try and improve the team's
performance.
The season will then progress
to the next four games, and so
on until the season has completed.
3) End of the Season
Once
the season is over, the backroom
staff will provide a review
of the season and the Chairwoman
will write a report to give
you some spending guidance
for next season. Then you will
move to the ‘End of the
Season’ spending section. Here,
you can purchase trophies and
stage an ‘End of Season
Party’ for the players – spending
for both of these will encourage
the morale of the team, which
will carry over to the next season.
Game Tips
The
all-important aspect of the
game is the team's 'morale'
because this has a direct impact
on the team's chances of winning
on the pitch. The higher
the morale, the better the chance
of winning.
Several factors will affect the
morale of the team. Excessive
signing on fees and subs will
make more money but will dramatically
affect morale at the start and
during the season. Likewise,
if these charges are low you’ll
gain better morale and more players,
but the amount of cash coming
into the club will go down.
The most important factor is
probably the beginning of the
season spending. By providing
better facilities, kit and equipment,
the higher your team's morale
will be. Be careful not to get
carried away and overspend because
you don’t know what’s
going to happen during the rest
of the season!
Events
may happen during
the rest of the season that will
also affect your team's morale
(for better or worse). Players'
may leave if there are too many
others turning up and they don't
get a game or if the team isn't
doing well or morale is very
low. Losing players means
less subs, can damage results
and can really dent the morale
of the team. If you don’t
have enough players on the pitch,
you can’t finish the season
and you’ll lose the game.
By handling
the finances of the team correctly,
you, as the manager,
can increase the likelihood of getting some silverware
dramatically.
One last note before you get
going. Just like in real life,
insurance is often optional but
not having it is a risk.. But,
hey, you’re the manager
and you’re calling the
shots here, so let’s get
started!
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