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Junior Football Manager - tutor notes

This game has been designed to give adults the chance to practise financial skills in a setting not related to personal finances.  As a parent there are often opportunities to work as a volunteer, whether it is running a local junior football team or raising funds at school.  Many of these opportunities can then lead on to paid employment.  However, often parents are deterred from volunteering because they lack the necessary financial skills.  The game provides an introduction to such skills.  It also provides opportunities to use literacy and numeracy skills, either directly through the game or through possible associated activities.

As a tutor you can encourage discussion about how parents have come to the decisions they have made during the game.  As with real life, the effect of the decisions made is not just down to the judgement of those making the decisions: there is always a random element dependent on a wide range of factors. 

Financial

The game supports adults working towards Basic level (Entry 3) financial capability skills.  Using the Adult Financial Capability Framework (AFCaF) as a framework, financial capability skills have been identified that are used during the game.  Where the skills, knowledge or understanding are not directly used follow-up activities have been suggested so that the whole of the Basic level can be covered, if wanted, linked to running a junior football club.  If a parent wanted to take responsibilities for finances of a club or fundraising activity then they would need at least Developing level (Level 1) financial capability skills.  The game could be used as an introduction to a course looking at such skills. 

Literacy

Entry 3 reading skills are needed to play the game.  If players are at this level then some support may be needed with the instructions.  The instructions could be used to create activities to develop literacy skills at level 1.  Having played the game then links could be made with junior or adult football.  If this is done then differentiated activities could be created to develop Entry 3/Level 1/Level 2 literacy skills, e.g. reading/writing reviews of matches and player profiles, reading advertising material or fiction linked to football, discussions, presentations.

Many football clubs have their own schemes for working with young people and adults to engage them in improving their literacy and numeracy skills.  If you want to follow the football theme further then look at the National Literacy Trust section on how to encourage reading through links with football - Reading The Game (RTG) is an initiative run by the National Literacy Trust which works to promote reading, writing, and speaking and listening for all ages through the motivational power of sport. 

Numeracy

The game requires few numeracy skills as the calculations are carried out for the player using whole numbers.  Depending on how successful the player is they will have to be able to cope with numbers over 1,000 (N1/L1.1) or understand negative numbers (N1/L1.2).  These are both L1 numeracy skills.  If the player wants to plan ahead then they will need to undertake some addition, subtraction and multiplication (N1/L1.3 or N2/L1.11).  There is scope within the game to look at solving problems e.g. considering whether it is better to charge higher fees/subs and have fewer players or lower fees/subs and have more players.  However, due to the randomness of the game you don’t know how many players are going to sign up as in real life psychology would come into play.

Having played the game then links could be made with junior or adult football.  The sports pages of newspapers are rich in data to develop number and handling data skills at Entry 3 to Level 2, e.g. reading tables, working out averages, understanding percentages, reading large numbers.

Links to the Adult Financial Capability Framework (AFCaF)

Component of AFCaF

Financial skill, knowledge or understanding

Example within game

Different types of money/
payments (a)

1) Recognise notes and coins and understand the differences in value.

None directly – could look at the notes that would be needed to pay for different items within game.

2) Recognise there are different forms of money, eg, cheques, plastic cards, coupons, vouchers.

None directly - could practise writing cheques.

3) Understand cash isn’t the only way to pay for goods/services.

None directly – could look at local exchange systems/bartering to provide services for football team.

4) Understand different forms of exchange, eg, money for goods/services, in-kind exchange, etc.

None directly – could look at the concept of time banks for voluntary work.

Income generation (b)

1) Recognise there are regular and unpredictable sources of money and identify your sources of income.

Fees and subs could be seen as regular sources of money, fundraising by parents as unpredictable.

2) Understand money is available when there is no/insufficient work.

None directly – could look at how many hours voluntary work someone can undertake without it affecting availability for work and therefore benefits.

3) Understand ways to increase income, eg, work opportunities, benefits, etc.

Fundraising is possible via having a team photo taken.  But as in real life there is always a risk that you might not make enough to cover costs.

Income disposal (c)

1) Understand the difference between essential and nonessential spending.

Several opportunities within game e.g. it is essential to have a kit but not essential to have training equipment.

2) Recognise household expenses and regular financial commitments.

Each season it is necessary to pay League Membership.

3) Begin to understand the tax, pension, national insurance systems and how deductions are made.

None directly – could look at what taxes are used for and whether any funding comes to Junior Football from taxation.

Gathering financial information and record keeping (d)

1) Recognise the need to keep money safe and the options available, eg, at home, banks, credit unions, etc.

None directly – could look at the need for club funds to be kept in a bank account.

2) Understand the need to keep financial records including receipts, benefit claims, council tax payments, etc.

None directly – could look at the reasons for keeping records when running a club.

3) Appreciate the importance of bills, etc, as forms of identification needed for various transactions and to open accounts.

None directly – could look at identification needed to open an account for club.

4) Be able to keep a simple record of money coming in and going out.

None directly – could look at how the records within the game could be set out on a spreadsheet.

Financial planning – saving, spending, budgeting (e)

1) Begin to understand that saving can offer options for future spending

In the game it is necessary to save in order pay for more expensive kit or a better ground.

2) Begin to understand the different ways of saving.

None directly – could look at different savings accounts that would be suitable for voluntary organisations.

3) Be able to consider different possibilities for spending money.

Main focus of game.

4) Identify items that may not be bought from regular income.

Several items cannot be bought from the amount of regular income that can be received in the form of subs.

5) Use simple budgets to plan and control spending – begin to plan ahead.

The game provides and updates the budget so that the player can concentrate of controlling the spending and planning ahead.

Risk and return(f)

1) Understand the consequences of losing money.

The player needs to decide whether to pay a hefty sum for insurance or take the risk that there will not be any accidents.

2) Understand that you need to pay to borrow money and will be paid money if you save money.

None directly – could look at rates for savings accounts and whether or not voluntary organisations can borrow money.

Personal choices and the financial implications (g)

1) Balancing needs and wants, prioritising spending.

Main focus of game.

2) Begin to prioritise within the constraints of limited resources.

Main focus of game.

3) Begin to understand the implications of debt.

If the club is in debt then at the end of the season it has to fold.

4) Begin to be able to discuss how satisfaction from purchases can vary.

Main focus of game – morale is seen as key.  However, the player may choose to pay for more expensive kit and then the morale rating is not increased.  A useful discussion could be based on the possible effect of the financial decisions made.  Maybe the players didn’t like the colour of the more expensive kit.

5) Begin to consider choices based on personal financial information gathering, identifying needs, what needs to be spent, and what is left if any.

Players need to give thought to thinking ahead as to what is going to need to be spent, based on knowledge of the different costs within the game.

Consumer rights, responsibilities and sources of advice (h)

1) Begin to understand different sources of advice/information, how to access such info/advice and know some local contacts, including advice on managing debt.

Within the game there is information provided on the possible consequences of sending decisions.

2) Be able to identify product information and be aware of the purpose of such information.

None directly – could look at product information for kits for junior football clubs.

3) Know that consumers should expect to receive good service.

None directly – could look at the service you would expect when paying fees for using a football pitch.

4) Understand that consumers have rights and responsibility for paying for goods ordered.

None directly – could look at the terms and conditions when ordering football kits.

Implications of finance (i)

1) Begin to understand the consequences of having more or less money.

To succeed in the game it is likely to be necessary to build up funds. 

2) Begin to understand the roles of financial organisations.

None directly – could look at role of banks/building societies in sponsoring junior football teams.

Note: shaded boxes show indirect links with the game.

Thinking behind the design of the game:

1) The game has a sophisticated gaming engine which realistically simulates a full game for all teams in the league for every game your team plays. Within this is integrated randomness to simulate the real world. In addition, you as the manager can influence results by the financial decisions you make, many of which feature randomisation in their own right. The influences and random elements again simulate the ‘real world’ with many requiring an analysis of ‘Risk versus Return’. A couple of the more extreme examples of this are:

a) INSURANCE: Just as in day-to-day life, much insurance is optional, for example, home contents insurance. You can ‘risk’ not taking this out and benefit for many years on not paying premiums, but when a serious event happens the results can be catastrophic, the same rules apply to the game, sometimes they will happen frequently, sometimes they may never happen.

b) PLAYING A RINGER: One of the mid season options is to ‘Play a ringer’, an unsigned player with great ability who can boost your team’s performance temporarily. Whilst this decision can get you out of a hole, or boost your chances of promotion at the back end of the season, it is a big risk as if you are found out the consequences can be dire, resulting in a substantial fine, so understanding ‘risk assessment’ is important.

2) Due to the complexity and randomness of the game it will never play the same twice so you can play as many times as you want attempting to gain your team promotion and silverware trying various financial strategies, as an alternative you could even forego league position and try to accumulate as much money as possible without going bust through lack of players.

3) Within the game sometimes things may happen which may seem illogical. This is usually the result of the fact that other teams in your league play their own games every time you do and their results can affect factors of your game. For example, you may lose a game but actually move up a position in your league! This actually happens occasionally because before the game your team and another team may have the same number of points and therefore share a league position. You then both lose the next game but they lose by more goals than you so you go above them in the league on goal difference alone, even though both teams actually have the same number of points, just like real football leagues. This could possibly be used to teach the fact that sometimes factors beyond your control can affect your finances (interest rates, loss of job etc).

4) The ‘compounding’ nature of the game could be used to indicate how bad financial decisions early on can affect later performance. For example, if you fail to gain promotion in the first two seasons you can never reach your goal of being champions of Division one, so you need to compound your success year on year. Morale is compounded as a portion of it transfers from one year to the next. This could be related to pensions.

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